This last year, three
of my personal friends were injured in horse accidents while hunting -
bucked off, dragged, crashed into trees... broken jaw, collarbones, fractures,
bruises. I have 65,000 students around the world and hardly any of them
get injured with their horses. Why does it sometimes have to take an injury
before people decide they want to teach their horses to be safer and more
responsive?
Horses are prey animals.
They think differently, they react under pressure rather than reason,
and most of their reactions are based on survival instincts. If a horse
thinks his life is in danger, he'll do anything to save himself, even
if it means jumping off the edge of a cliff! Horses don't think about
the consequences, they live in the moment. I can hear it now... "What
do you mean a prey animal? My horse is so quiet, he'd never do anything
like that." You just don't believe it can happen until it does. That's
what happened to my friends. Inside every wild horse, is a gentle horse,
and inside every gentle horse, is a wild horse. Some have more wild horse
than others all the time, but sometimes you find that wild horse in your
gentle horse just when you don't want to.
Calmer, smarter,
braver and more athletic
In the mountains, hunters depend on their horses to be calm, smart, brave
and athletic. Unfortunately, a lot of people ride them as though they
are motorbikes or machines. They just want to switch them on and go, without
any problems. Horses though, are a little more complex than this, given
that they have a mind of their own. When your ideas and the horse's ideas
are different, that's when you start to have trouble.
So how do you get
your horse more dependable? How do you have him act more like a partner
instead of a prey animal? The answers are simple. The hard part is, I
can teach you what you need to know... you need to do it. Now, before
you go, not after the accident. Preparing your horse is an investment
in your safety, a lot like taking operating lessons on guns and trucks
before you use them.
Understand your
horse's view of the world
To a great extent, you already understand horses because you hunt prey
animals. You know prey are highly perceptive to danger, to people, places,
changes and things. They fly from fear, and they are gregarious to the
herd. Prey animals seek safety within a herd and they are more inclined
to run away when they perceive danger. However, if cornered or trapped
they will fight for their life. Horses are awesome creatures. They say
that even a grizzly bear is no match for a stallion on the fight. But,
most people are not injured by aggressive horses. They are injured by
frightened ones.
Horses are interested
in four things, and in this specific order:
(1) Safety (2) Comfort (3) Play (4) Food
Many people use punishment
or food to try to train or control a horse. Neither is truly effective.
Punishment doesn't work because it affects the horse's perception of safety.
Food does not work unless you have the other three in place first. Most
people don't.
Safety
Fact #1 - You are a predator. The horse is a prey animal. The original
deal for the horse is not one that makes him feel safe. He is naturally
skeptical of you and your intentions. This is why horses get scared so
easily when you are in a hurry, or when you want him to go into a trailer
or a confined area surrounded by rocks. They are not naturally inclined
to trust you and this is what has to change.
I have a system called
the 7 Games which does two major things. First, it convinces the horse
that you would never hurt him, even if you could. Second, it creates a
"language" so you can communicate your wishes and have your horse understand
them and respond willingly. Most horses do not really understand what
you want when you pull on the reins or neck rein him to turn. Even kicking
him to go is not really effective or desirable for the horse. That's why
there is so much resistance, it's got more to do with mis-communication
than with disobedience. When things don't work, most people get more forceful
with the horse, but unfortunately the results get no better. It would
be like yelling at a person who does not speak English. It's not that
they can't hear, they just don't understand you.
Game #1 The Friendly
Game
This game convinces the horse that you are Friendly and he does not have
to be skeptical or afraid of you. Instead of baby sitting his emotions,
we expose the horse to all kinds of stimuli until he overcomes his fear.
Let me add, that fear is natural to prey animals. They live in fear, every
day, all of their lives. What we need to do is learn how to deal with
it. We need to get him through his fears quicker and safely, and even
more importantly, prepare him well enough so what used to scare him doesn't
anymore. The key here is how he perceives you. If you are cool, calm and
collected, if he already believes he is safe with people, if he thinks
of you as his leader, he will be more confident, cool, calm and collected
himself. This first game teaches the horse to trust you, and to be desensitized
to frightening noises, sights and movements. The rest of the games teach
the horse to respect you as a leader and to understand exactly what you
want. In the Friendly Game, we throw ropes over and around the horse,
with rhythm, over and over, until he can stand still and not be afraid.
We put a torn plastic bag on the end of a stick and swoosh it around,
not touching the horse at first, until he quits spooking. Consistency
and rhythm are two important ingredients. The most important ingredient
is the look on your face... it should be relaxed and friendly, no matter
how the horse reacts. The other thing to remember is that horses learn
from getting comfort. If you quit when the horse is scared, you'll teach
him to be scared. If you keep going while he's scared, allowing him to
drift around on a semi-loose rope, keeping him facing you... and then
stop when he stops, you'll teach him to be brave. He'll realize that standing
still and being calm is what works, as opposed to doing the prey animal
thing of running off. He'll start to look to you for how he should react
in different situations. If you are calm and relaxed, that's how he will
be. If you are tense the horse will be tense. You need to be his example,
his leader.
Game #2 The Porcupine
Game
I give these games funny names so you'll remember them and the concept
of them. The Porcupine Game teaches your horse to move away from pressure.
It can be pressure from your hands, the reins, your leg or the bit. Have
you ever had a horse step on your toe and when you try to push him off
he leans on to it more? Horses instinctively push back against pressure.
You have to teach him to yield from pressure rather than push. A horse
would not lean against a cactus or a porcupine quill. You need to learn
to use your fingers the same way, with phases of intensity, and in different
areas of his body. You start very softly, then push gradually harder and
harder until the horse makes a move. Stop, rub that spot and start again.
- Press on his nose
to get him going backwards (this tells you if the horse will be easy
to stop or back up)
- Press on his neck
to turn him (relates to neck reining especially)
- Press on his hip
to turn his back end away from you (maneuverability)
- Press on his ribs
to teach him to move sideways (maneuverability)
When you move the
hindquarters, bend his head towards you a bit with the halter and lead
rope or reins. Be consistent by starting with a light touch (phase 1)
and your horse will become light and responsive in return. I have found
that people with hard, quick and forceful handshakes have horses with
hard mouths and dull sides. The horses are bracey and pushy rather than
soft and responsive. By changing the way you touch your horse, you'll
change the way he responds to you. The best kind of hands to have, are
ones that close slowly and open quickly. Most people have just the opposite.
They close quickly and never open!
Game #3 The Driving
Game
Constructive spooking! Horses actually move away from pressure without
contact more easily than from pressure with contact (Porcupine Game).
It's relatively easy to move them away by waving your hands. This game
achieves the same thing, but without fear, and being more specific about
which end of the horse you want to move. As with the Porcupine Game, we
use phases of intensity, the object being to teach the horse to respond
with minimal effort on our part. Phase 1 might be wagging a finger, phase
2 pushing the air, phase 3 doing it more vigorously and phase 4 slapping
the horse using the same rhythm. You can also drive your horse by swinging
the end of your lead rope towards him. Again, the moment the horse tries
to move, you quit and rub him. This reassures the horse that this is communication,
not fear and intimidation.
Make sure you can drive your horse four ways:
- Move him backwards
- Move the front
end away
- Move the back
end away (bend the head towards you and stay out of kicking range)
- Move him sideways
Game #4 The Yo
Yo Game
Just like a yo-yo, the horse has to back away from you and come forward
when you ask... in a straight line. This game balances your horse's whoa
and go and can come in very handy out in the woods. By wiggling the lead
rope, you build rhythmic pressure in front of the horse until he backs
up to the end of the line. Leave him there a moment or two, then reel
him back in. Allow your hands to slip and slide as you reel him in, getting
gradually more grip on the rope if he is resistant. If he stands still
and leans back on the rope, you do the same. When he makes a move forward,
release instantly and start again. It won't take long before your horse
sees your hands start to move and he walks toward you.
Game #5 The Circling
Game
Teaching your horse to walk or trot around you in a circle can have several
benefits. First, you can make sure your horse isn't going to react badly
to the cinch or saddle. It is not unusual for a horse to get cinch bound
after doing nothing for several months. It can also help you send a horse
around and over a difficult blockage on the trail, without you having
to try to ride him over it! To do the Circling Game, "Drive" the front
end away from you until the horse is facing the direction of the circle.
He'll start walking or trotting around you. Just stand still, in one place
and let it happen. Pass the rope around behind your back. If he stops
behind your back, turn and send him again. This is a respect issue. You're
asking him to " keep moving until I tell you otherwise." When you want
him to stop, draw the rope towards you and then "Drive" his hindquarters
away from you so he comes straight in. As you can see, this game builds
on games 3 and 4, giving them a purpose.
Game #6 The Sideways
Game
Sideways is a maneuver you'll use most when opening gates and maneuvering
your horse's position. It's something a lot of horses are resistant about
and they need to develop as a skill. Once they get it, sideways becomes
so easy you'll wonder how you functioned without it. Stand at the "drive
line" of your horse, where his withers are. Drive his head and neck away
a little, then his hindquarters... head.. hindquarters... head... etc.
He'll start to even out until he's traveling completely sideways. Make
sure you offer him plenty of rope, especially if he is resistant about
his hindquarters moving over, you want to stay out of kicking range in
case he gets upset. If he does react badly, ignore it. Keep passively
and persistently at it and relax as soon as he gets it. My ropes are 12'
in length. This gives the horse lots of room, keeps you well out of range
and still gives you some rope to swing for your "driving" action. If your
horse needs even more space, and you need a longer extension of your arm,
I recommend you use a stick with a thin rope on the end of it. I call
it a Carrot Stick & Savvy String so people don't use it like a whip. That
helps you drive your horse even better.
Game #7 The Squeeze
Game
Horses are naturally claustrophobic. They avoid tight spaces because that
is where predators have an advantage. This game is the best way to teach
your horse to feel safe in confined spaces. Whether that means getting
into a trailer, under a tent, into a grove of trees, dealing with the
cinch, or accepting a dead animal on his back, the Squeeze Game helps
the horse to cope, mentally, emotionally and physically. First, ask your
horse to squeeze between you and a fence. Stand about 10 feet away and
gradually make the space smaller and smaller. Then squeeze him over jumps,
under low hanging branches, under tarps, over tarps, over water and into
a trailer. You keep your feet still and plan his path to go straight by
you. Ask him to do the task until he is relaxed about it. Also, approach
and retreat, works very well for building confidence. The more you force
an unwilling horse, the more resistant he becomes because he is scared
and untrusting. If you back him up and start over, he actually gets braver.
Prior and proper
preparation
Most people don't think they have the time to do it right, but then they
always have to take the time to do it over and over and over. This is
an investment in your horsemanship safety and your horse-human partnership,
do it right the first time. If you don't want to put time into your horse,
to properly prepare him prior to the trip, you should take a motorbike
or a jeep. Horses are not maintenance free, and there's a certain amount
of consideration you need to put into them before taking them up the mountain.
Set yourself up for
success. Check your horse out with these 7 Games and you'll know very
quickly if he's safe or not. If he's still giving you trouble after the
second session, you might want to choose a different horse for the trip.
An hour of two on day one, half an hour or so on day 2, and then a few
minutes each day is all it will take to improve your chances of an injury
free trip. All the events and adventures should take place hunting your
prey, not with your equine prey animal. Savvy gives you Safety. So savvy
up and happy hunting with your partner!
The 7 Games is available
on video from Parelli Natural HorseManShip office in Pagosa Springs. Call
800-642-3335 or directly on (970) 731-9400... or drop in! 52 Talisman,
just near the new City Market store west of town.
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