Before you ever get
on a horse's back, you should get to know him. The myth that has led so
many of us to just saddle up and get on is what gets so many people into
trouble. Don't just get on him! First establish a relationship. You need
connection, understanding and acceptance from your horse. You need a language
through which you can communicate and be understood.
It is your responsibility
to become your horse's leader and to teach him to become calmer, smarter,
braver, more athletic; to trust your judgment, try whatever you ask him
without resistance, yield to and from pressure, negotiate obstacles, go
sideways and back up with ease. 
The Seven Games will
help you do this, and will also serve as a diagnostic system to help you
find holes in your horse's development, to know why they are there and
how to fix them. These games are one of the most exciting developments
in horse-human education and communication. This is a systematic approach
to developing a language and communication system with a horse, based
on the same games horses use to establish friendship and leadership with
each other. The horse that 'wins' all seven games becomes the alpha of
the herd. Our task is to become that alpha for our horse.
Every single thing
you do with your horse is one or a combination of the Seven Games. If
you can become skilled at all seven, so good that even your horse is impressed,
there'll be no limit to what you can do or learn to do with a horse given
the time, the attitude, and the pathway.
I've given each game
a number because it's important at first to play them in order while you're
learning and teaching them to your horse.
Learning to Play
the Seven Games that Horses Play
All horses are masters
of these games and your horse probably already plays
them with you. Once you can play them to the point that you are better
at all the games than your horse is, you will prove to him that you are
smarter, more athletic and faster. That is when your horse will start
to consider you his alpha. This is what respect is all about. A respectful
horse is not afraid, not dull, not over-excitable, not scared, not resistant,
not aggressive and not resentful. He is just the opposite of all that!
Horses look to their
alpha for direction, confidence and safety. They trust the alpha's judgment
and follow suggestions without hesitation. Horses are natural followers
when they find a natural leader. Learning the horse's language, the Seven
Games, teaches you how to be your horse's natural leader. In addition,
the Seven Games are a great way to exercise your horse... mentally, emotionally,
physically and naturally!
The Games
This is just a brief
explanation of what these games are about. My entire
system is based upon these games and developing them to a greater extent
on the ground (and in the saddle) at each level in my program.
The first three games
are "principle" games. They are like the alphabet upon which you will
build words and sentences.
Game
#1
The Friendly Game
This game proves
to your horse you will not act like a predator, that you are friendly
and can be trusted. You need to gain his confidence and be able to touch
him with a friendly "feel" everywhere on his body. Any area where he is
defensive tells you of his skepticism about you. By using approach and
retreat, get to where you gain permission to touch every place on his
body without forcing him to accept it. You can then advance to tossing
ropes, plastic bags, coats, anything you can think of to get him braver,
more confident and less skeptical. Be sure the horse is on a slack rope,
not being held tightly or tied up.
Keys
to Friendly Game: smile, relax, rhythm, approach and retreat, desensitization.
Game
#2
The Porcupine
Game
This game is called
"porcupine" as a reminder that the horse should not lean against a point
of pressure but learn to move away from it. Learning this prepares him
to understand how to respond to the rein, the bit or the leg. It is applied
with a steady feel, not intermittent poking. The steady pressure starts
soft and slowly increases until the horse responds. When the horse moves
away, the steady pressure is instantly released.
This pressure is applied
in four phases - press the hair, then the skin, then the muscle, then
the bone! Each phase gets stronger, and there is no release until the
horse responds with at least a try. In this way, it's the release that
teaches the horse he made the right move. If he responds at phase 1, then
go no further. If it takes up to phase 4, be prepared to persist until
the horse tries to find comfort by moving away from the feel. Reward the
slightest try with instant release, rubbing and a smile (back to Friendly
Game). The Porcupine Game needs to be taught in all different places on
the horse - the nose, chest, neck, forequarters, hindquarters and any
place you can touch.
Keys
to Porcupine Game: concentrated look, steady pressure, use four phases.
Game
# 3
The Driving Game
This game teaches
the horse to respond to implied pressure, where you suggest to the horse
to move and he moves without you touching him. In the beginning you may
need to be at close range. As you advance through the levels you will
be able to affect him from greater and greater distances. As this game
progresses it looks like invisible communication between the horse and
the human.
Again, four phases
are important - phase 1 is tapping the air, phase 2 is light tapping with
fingertips on the horse, phase 3 is medium and insistent tapping with
the fingers, phase 4 is slapping with flat hands. All the while the rhythm
does not falter, does not change. As soon as the horse responds with even
a try, relax your arms, smile and rub him. It does not take long for the
horse to learn how to move away at phase 1. Learn to drive your horse
in different directions - backwards, move the front end, move the hindquarter
(hold the neck bent towards you for this).
Keys
to Driving Game: Concentrated look, rhythm, four phases.
The
next four games (5-7) are "purpose" games. Once you have created an alphabet
with the first 3 games, you can form sentences and a language to ask for
more complex maneuvers.
Game
#4
The Yo-Yo Game
Send the horse backwards,
away from you, and bring him forwards to you in a straight line using
your lead rope. The object is to get backward and forward movements equal
and light.
Use four phases and
the "hinges" in your finger, wrist, elbow and shoulder. Start phase 1
by just wiggling your index finger at the horse. Phase 2, wiggle your
wrist so it affects the rope only slightly. Phase 3, bend at the elbow
and shake the rope using your lower arm. Phase 4, straighten your elbow
and shake your whole arm and watch how much more the rope moves. Only
escalate the phases until you get a response. The instant your horse moves
backwards, stop! This will let him know he's done the right thing.
It is also important
to keep both your horse's eyes on you. As soon as the horse turns one
eye away from you by turning his head, you will lose the back up and the
straightness! Pay attention to the details and make corrections before
he gets off course. You can play the Yo-Yo slowly at first, on flat ground.
As the response improves, get more provocative and play it on uneven ground,
at a faster pace, over a pole or log, or on a longer rope. This is how
you teach a horse to respect your space when leading, to develop suspension
and self-carriage, improve his stop, develop a slide stop and teach him
to come to you.
Keys
to Yo-Yo Game: straightness, responsiveness, imagination, four phases.
Game
#5
The Circling Game
Do not confuse this
with mindless lunging! The Circling Game develops a
horse mentally, emotionally and physically. It teaches him to stay connected
to you and get the tension out of the line between you while maintaining
his gait and direction.
There are three parts
to the Circling Game - the send, the allow and the bring back. All of
it needs to be done without moving your feet. To send the horse, "lead"
his nose in the direction you want. If the horse does not follow the rope,
lift the tail of your rope and swing it toward his neck. Once he is traveling
around you, smile and pass the rope behind your back, giving the horse
the opportunity to take responsibility for maintaining gait and direction
on the circle. This is "the allow" part. Do a minimum of two laps and
a maximum of four. If you have to continuously ask your horse to keep
going, he is winning the game. Trust the horse to do the right thing.
If he stops, turn and face him with a concentrated look, redirect his
nose onto the circle and start again. When he goes, smile! To bring your
horse back to you, turn and face him for Phase 1. Phase 2, start reeling
the rope in until you have enough tail in the rope to lift it. Phase 3,
swing the rope towards his hindquarters. Phase 4, touch the hindquarters
until he has swung them away and faced you. Again, stop and smile at any
moment the horse makes the right response. Bring the horse all the way
in to you and rub him (back to the Friendly Game). Disengagement of the
hindquarters (swinging them away from you) is very important. It is how
you teach a horse to be easily controlled - mentally, emotionally and
physically.
Keys
to Circling Game: Three parts - Send, Allow and Bring Back; four phases;
allowing the horse to learn his responsibilities.
Game
#6
The Sideways Game
This is teaching
the horse to go sideways equally as well to the right and left, with ease.
The two important areas on the horse for this are the neck-to-nose area,
and the hindquarters. We'll call them zone 1 (the nose) and zone 4 (the
hindquarters). You need to play the Driving Game in repetitions of zone
1 then zone 4. Send zone 1, then zone 4, then 1, then 4, etc. until the
horse straightens out and moves laterally sideways. Allow a loose rope
and a little distance for the horse to get moving but not so much distance
that he could turn away and kick you.
Sideways is important
for developing suspension, lead changes, spins and to balance out "forwardaholics".
Start slow and right; use a fence or rail to help prevent forward movement
while the horse is learning.
Keys
to Sideways Game: loose rope, Driving
Game in zone 1 and zone 4, four phases.
Game
#7
Squeeze Game
Horses, by nature,
are claustrophobic. They are afraid of any small or tight space. The Squeeze
Game teaches your horse to become braver and calmer, to squeeze through
narrow spots without concern. Start with a large gap (it might have to
be very large) between you and a fence, wall, or even a barrel. Ask your
horse to go through the space while you stand still. In the beginning,
it may help if you walk backwards and parallel to the fence to help your
horse squeeze through. The reason walking backward works well is because
it helps draw the horse toward you. For phase 1, direct your horse's nose
into the gap. Phase 2, lift the tail of the rope. Phase 3, swing the rope
a few revolutions. Phase 4, touch the horse behind the withers once. Then
stop and begin again until the horse tries to move forward into the gap.
As soon as he does, release the pressure, relax and smile. Pretty soon
your horse will make it all the way through. Stand still and allow the
rope to slide through your hand as he passes by you so he feels total
release. You want to avoid him feeling a jerk backwards on the rope. As
your horse gets more confident, make the space smaller and smaller until
it is just three feet wide, like the stall of a horse trailer.
You can use the principle
of the Squeeze Game to teach the horse to jump, or to go into trailers,
wash bays, starting gates or roping boxes. Getting less claustrophobic
also helps a horse to accept the cinch.
Keys
to Squeeze Game: walk backwards, start with a large space and move in
small increments to smaller spaces, use four phases, play it with practical
objects like trailers and jumps.
The
next challenge is to get all Seven Games equally good!
Learn even more about
The Seven Games and get 22 complete Level 1 lessons in the new Partnership
Pack available by calling 800-642-3335.
©
1998 Parelli Natural Horsemanship
About the author:
Pat Parelli is internationally
renowned as one of the world's most provocative, most talked about, most
respected thinkers and teachers of Natural Horsemanship. His teaching
style is magnetic, motivational and effective. Pat teaches people how
to be savvy in the four essential areas of becoming a horseman: On Line,
At Liberty, riding Freestyle and with Finesse.
His teachings are
in such demand that he has groomed instructors to teach his entry-level
clinics while he concentrates on his advancing students. Pat and his instructors
are booked for clinics all year long. From just learning to be safer and
have more fun with horses to achieving professional and competitive goals,
the Parelli Natural Horsemanship Programs are like nothing else anywhere
in the world.
Article and pictures
courtesy of: Natural Horse Magazine
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